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Recent content by Sagiri

  1. Sagiri

    Other Miscellaneous Fire Red Edits

    Wonder Trade with NPC Trainers Basically, this is a WT system that uses the NPC trainer data as the pool of potential trades. It picks a random trainer, and a random slot from that trainer's party, and that's what you get traded. The repo is here. In case it's not obvious, this includes the...
  2. Sagiri

    ASM Adding more attacks to Fire Red and Emerald!

    At least for Fire Red, it seems like this should be 1416 bytes, because ATTACK_NONE doesn't have a description. Copying 1420 will get 4 bytes of garbage and give attack 355 an invalid description. Presumably the same for Emerald, but not sure.
  3. Sagiri

    If I'm not mistaken, Generation III/Resources/Convenient Hex Edits for FR 1.0 (BPRE) is the...

    If I'm not mistaken, Generation III/Resources/Convenient Hex Edits for FR 1.0 (BPRE) is the first thread to make it to a second page.
  4. Sagiri

    Other Miscellaneous Fire Red Edits

    Dynamic Trade Animation Names special 0xFE is the special for trading Pokemon. It trades the Pokemon stored at 0x0202402C for the Pokemon in slot var_8005 of the player's party. However, if the Pokemon at 0x0202402C doesn't match up with the var_8004th entry in the in-game trade table, the...
  5. Sagiri

    ASM Jambo51's ASM Resource Center -Archived-

    I took a few minutes to repackage Fixing the player not facing trainers so that it can be inserted in one step with armips. Just assemble and you're done. Requires 170 bytes of free space, starting on a word aligned offset.
  6. Sagiri

    Other Miscellaneous Fire Red Edits

    Disabling the Security Key [/spoiler] DMA Negation Credit to Missingyep for the original RAM map. The pointers to the DMA-protected memory will still be set correctly, so anything that accesses that memory through them will still work, but of course now that they're static, that's...
  7. Sagiri

    Any plans to make an equivalent thread to PC's Quick R&D thread? I have a bunch of small stuff...

    Any plans to make an equivalent thread to PC's Quick R&D thread? I have a bunch of small stuff on there I could copy over, none of which would be deserving of a thread by itself.
  8. Sagiri

    The Ultimate Turnoff - What You Don't Want to See in a Hack

    I don't like "all Pokemon" style hacks. Pokemon games aren't really long enough to support those kinds of hacks; you just end up with having way too many Pokemon per area, and Pokemon exclusive to a particular map. Grammar and spelling is another big one. Anything that advertises its...
  9. Sagiri

    Since I haven't seen anyone else say anything about it, I really like the dark theme. It's not...

    Since I haven't seen anyone else say anything about it, I really like the dark theme. It's not Fundamental (which I've used on PC since it came out), but I do like it.
  10. Sagiri

    Okay then. It's just weird that it disappears when you go to the What's new screen.

    Okay then. It's just weird that it disappears when you go to the What's new screen.
  11. Sagiri

    Documentation Convenient Hex Edits for FR 1.0 (BPRE)

    If I'm not mistaken, this won't affect Pokemon that evolve with evolutionary stones (such as Gloom -> Bellosom) or trade (such as Seadra -> Kingdra). I remember looking into this and posting it to Quick R&D back on PC, but I can't really remember the details.
  12. Sagiri

    Does "What's new" not have a "mark as read"? It seems like you have to click on all threads with...

    Does "What's new" not have a "mark as read"? It seems like you have to click on all threads with activity to get rid of the bright red number.