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Recent content by Sagiri

  1. Sagiri

    Other Miscellaneous Fire Red Edits

    Hall of Fame Expanded Pokémon Fix Fixes an issue where expanded Pokémon above index 0x1FF do not show up correctly in the Hall of Fame. For example, 0x201 would normally show up as 0x1 (Bulbasaur). This is because the Hall of Fame data only allocated 9 bits to the species number, and 0x1FF is...
  2. Sagiri

    Other Miscellaneous Fire Red Edits

    Summary Screen Wraps Around Allows you to hit Up on the summary screen of the first Pokémon in the party to move to the last Pokémon in your party, and likewise hit Down on the last to move to the first. This change originated in XY and has become standard in all later games.
  3. Sagiri

    Other Miscellaneous Fire Red Edits

    Evolution Moves Basically, it adds in support for Gen VII-style evolution moves. These are moves that are learned upon evolution, regardless of what level the evolution happens on. A Pokemon can have multiple evolution moves (like Lanturn).
  4. Sagiri

    Other Miscellaneous Fire Red Edits

    Evolve by Leveling Up While Holding An Item Adds evolution methods to allow Pokémon to evolve by leveling up while holding a particular item. Also included are day and night variations for use with Happiny, Gligar, and Sneasel. Other implementations of this evolution method have a subtle bug -...
  5. Sagiri

    Other Miscellaneous Fire Red Edits

    Clear JPAN Save Block During New Game Fixes an oddity with JPAN's Save Block Recycle where the saved memory doesn't get zeroed upon starting a new game. Instead, it'll retain whatever it happened to be in the previous save file. To be clear, this does not actually include JPAN's Save Block...
  6. Sagiri

    Other Miscellaneous Fire Red Edits

    Unhidden Power This routine makes the game calculate and display the actual type of Hidden Power in battle and in status screens. If, for example, a Pokémon's Hidden Power type is Water, it will display as a Water-type move, just like Surf or any other Water-type move. Note that this only...
  7. Sagiri

    Other Miscellaneous Fire Red Edits

    Wonder Trade with NPC Trainers Basically, this is a WT system that uses the NPC trainer data as the pool of potential trades. It picks a random trainer, and a random slot from that trainer's party, and that's what you get traded. In case it's not obvious, this includes the actual trade...
  8. Sagiri

    ASM Adding more attacks to Fire Red and Emerald!

    At least for Fire Red, it seems like this should be 1416 bytes, because ATTACK_NONE doesn't have a description. Copying 1420 will get 4 bytes of garbage and give attack 355 an invalid description. Presumably the same for Emerald, but not sure.
  9. Sagiri

    If I'm not mistaken, Generation III/Resources/Convenient Hex Edits for FR 1.0 (BPRE) is the...

    If I'm not mistaken, Generation III/Resources/Convenient Hex Edits for FR 1.0 (BPRE) is the first thread to make it to a second page.
  10. Sagiri

    Other Miscellaneous Fire Red Edits

    Dynamic Trade Animation Names special 0xFE is the special for trading Pokemon. It trades the Pokemon stored at 0x0202402C for the Pokemon in slot var_8005 of the player's party. However, if the Pokemon at 0x0202402C doesn't match up with the var_8004th entry in the in-game trade table, the...
  11. Sagiri

    ASM Jambo51's ASM Resource Center -Archived-

    I took a few minutes to repackage Fixing the player not facing trainers so that it can be inserted in one step with armips. Just assemble and you're done. Requires 170 bytes of free space, starting on a word aligned offset.
  12. Sagiri

    Other Miscellaneous Fire Red Edits

    Disabling the Security Key [/spoiler] DMA Negation Credit to Missingyep for the original RAM map. The pointers to the DMA-protected memory will still be set correctly, so anything that accesses that memory through them will still work, but of course now that they're static, that's...
  13. Sagiri

    Any plans to make an equivalent thread to PC's Quick R&D thread? I have a bunch of small stuff...

    Any plans to make an equivalent thread to PC's Quick R&D thread? I have a bunch of small stuff on there I could copy over, none of which would be deserving of a thread by itself.
  14. Sagiri

    The Ultimate Turnoff - What You Don't Want to See in a Hack

    I don't like "all Pokemon" style hacks. Pokemon games aren't really long enough to support those kinds of hacks; you just end up with having way too many Pokemon per area, and Pokemon exclusive to a particular map. Grammar and spelling is another big one. Anything that advertises its...
  15. Sagiri

    Since I haven't seen anyone else say anything about it, I really like the dark theme. It's not...

    Since I haven't seen anyone else say anything about it, I really like the dark theme. It's not Fundamental (which I've used on PC since it came out), but I do like it.