• This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn more.
  • Announcement - March 5th 12:17 PM GMT

    Hi there Guest!
    Thanks for checking out Silph Co.! Right now things are very much still in development with things like themes, guidelines, rules and most importantly content, still being a WIP. The staff and our members are actively working to make the community more homey for you. In the mean time, we are welcoming feedback and suggestions if you have them in the Feedback section.
    Please read the forum rules before posting.

Gen II - Crystal 16-bit move/Pokémon indexes (PokéDex Expansion)

Pia Carrot

Mar 4, 2018
So, the holy grail of crystal disassembly. Claimed to be possible by many, completed by none. Here's a discussion/research thread regarding it.

Reasons why it's important: To allow more than 253 Pokémon to be added to a ROM Hack, as well as more than 255 moves.


FroggestSpirit's Data Structure Spreadsheet: https://docs.google.com/spreadsheet...rYnHEJ6vkJa9jwEenzphYJxNS8/edit#gid=266470096

This is a proposed restructure of pokemon data to allow dex expansion

Huderlem's Pokedex expansion for gen 1: https://github.com/huderlem/pokered/tree/expand-dex

It's been done on gen 1. So why can't we do it so easily for gen 2?

Anyway, that's all I got. I'd love to hear other opinions and insight on this topic.