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Gen III - Emerald Pokémon CosmicEmerald Version [v12-24-019]!

Project Status
Release v12-24-019 (Complete, extra features may be added later)

SkyVortex

Active member
#1
Pokémon ☪osmicEmerald Version
v12-24-019




Base ROM: Pokémon Emerald Version (U)


Description:

I originally released this over at PHO, then brought it to PokéCommunity too (due to several requests), and now it arrives here at Silph Co. - which will now be its home base. Hope you guys enjoy it!

Alright, so this hack has been a long time in the making - having been worked on in little phases at a time, ever since I started learning about ROM hacking several years ago. Can’t really remember when (maybe 2010?).

It was put on hiatus several times due to life-stuff, and a couple of times I had even redone it from the beginning to find and remove any and all glitches/errors; I spent most of the time trying to figure out what the most minimalistic/efficient ways to implement everything were. Finally it's here, and as of the latest update nearly all of the features I had planned are in!

A change-log (different from the one here) has been kept documenting every single change that has been made (as well as dates-of editing, revisions and future ideas), for the sake of being able to quickly and easily pinpoint the cause of any errors. Choices in programs and how they were used have been carefully considered to avoid glitches. I am also trying to keep the save-data structure of the base ROM intact so that the regular Emerald's game saves will remain 'backwards/forwards' compatible (originally for testing scripts, graphics, etc.). This may change in the future, but it will be on a separate branch of this project.


Gameplay/Summary:

This is largely a "quality of life improvement" type of ROM hack, and does not alter the main storyline. It retains all the features the original Emerald has, but adds several things to the mix to make it more fulfilling and fun to play. Remember those days when myths like going to the Moon after a certain number of rocket launches/weeks were a thing? Several things like that will be accounted for, but with some changes/twists to how they are done. There is a moderate increase in difficulty (not really big, just aimed more towards veteran players), but there are rewards to compensate.

Only a select few newer-generation features have been added, as I wanted to keep this hack’s gameplay as faithful to the pre-2007 scene as possible while still adding a few of the newer games’ improvements in function. However, I might add in a few newer-generation Pokémon as special appearances/events sometime in the distant future. Apparently, expanding the PokéDex could cause the game to require its own exclusive saves only, but I think that will be OK as long as one does not plan on using this hack's saves with the regular Emerald (or vice-versa, I think). You may want to also keep in mind that if I happen to release an expanded-Dex version at some point, it may not be compatible with a save file from the regular version of this hack. Regardless, I will not stop updating the regular one and will still release it as well if that is the case. I would also try to find a way to make the original saves compatible with the new one.


Main Features:

Δ CosmicEmerald is backwards-compatible with normal Emerald Version save files. All of your old progress will count in this game so you can pick up where you left off!
  • Yes, this means you can still do all the new events and new late-game content, even with an already completed Emerald save. All the new events have unique in-game flags/triggers so you won't miss anything, except any high-tier berries now held by legendaries you already battled in your old save. However, I can't make any promises for save files you import from other ROM hacks. You'll also miss an inconsequential line or two of dialogue added to the main story.
  • For those concerned about 'legit vs legal': any Pokémon you catch that are not from their non-hacked locations or encounter slots (as is the case with the majority of Pokémon ROM hacks) likely won't be considered legal to official tournaments, PokéBank, GTS, etc. They are still legit, since you still earned them, assuming you got them through actual gameplay and didn't construct/Gameshark them. The difference is really due to how each Pokémon's PID (personality ID/value) is generated by these games. That really can't be helped, but thankfully you can still fix any "invalid" PIDs if you want (though these invalid PIDs are harmless to the game).
  • Also if you'd like to RNG-abuse for Shinies, high IVs, etc., you are way better off doing it on regular R/S/E since CE's PRNG and encounter slots are too different. Finding random/stationary Shiny encounters is apparently still 1/8192, though I can't guarantee they'd have 'legal' PIDs (if this matters at all to you of course).

Δ Emerald's PRNG ("pseudo-random number generator") glitch has been fixed by re-enabling its unused PRNG system, as well as adding another structure that gives it more randomness

Δ Faster Emulation
  • If your emulator supports a 'speed-up' function and/or struggles to run the game, the latest version of this game should now be faster to emulate and speed up. By the way, I found the patch for this randomly a long time ago and can't even seem to locate it again. I'd like to give credit to whoever made it, so drop me a message if any of you know.

Δ All 386 Gen 1-3 Pokémon available
  • A New Evo Stone that evolves Trade-Evo Pokémon
  • More Roaming Legendaries, events, different sprites, etc.
    • Some events based on Day/Night/etc and/or game completion status
  • Pokémon from different PokéDex sections have their own battle music (based on region/availability in-game)
    • (i.e. Encounter a wild Pidgey somewhere, it will play Kanto’s Wild Battle theme; while Sentret has an exclusive Johto Wild Battle remix)
  • Most events/Legendaries have signature themes too (i.e. Suicune and its Crystal battle theme), though related ones share themes
  • A special Event-Shiny somewhere
  • Check the Game Corner in Mauville City for a few surprises
  • Mirage Island can now be reached in a much better (and honestly much more sane) way than in the original R/S/E
    • Available on Sunday mornings after capturing 180+ National Dex Pokémon (remember that the National Dex always includes Hoenn Pokémon as well)
Δ Special Event Tickets are available via unlocking Mystery Gift and finding the MG Receptionist upstairs in all Pokémon Centers
  • Obtaining the Nintendo Event Tickets in this hack uses the real Mystery Gift scripts that legitimately unlock them! :)
  • Mystery Gift is now unlocked by merely interacting with the questionnaire
  • How to obtain the Tickets this time:
  • Eon Ticket: Become the Hoenn League Champion
  • AuroraTicket: Defeat Steven at least once
  • MysticTicket: Raikou, Entei and Suicune all defeated/fled from or captured (Like w/Crystal Version's Ho-oh, but more lenient)
  • Old Sea Map: Get 180+ National Dex captures
  • ???: Capture/defeat the Southern Island Lati@s as well as get 220+ National Dex captures

Δ Phys/Spec Split and Fairy Type are each now included as optional patches you can toggle on/off

Δ Day & Night System (Early-Morning, Morning, Day, Afternoon, Twilight, Evening)
  • Affects battles too, and affects music in certain maps and situations
Δ Graphics have been altered in many different areas/aspects (nothing too fancy, but it is an improvement IMO)
  • (i.e. Meteor Falls looks very different now, many menus are new colors, trees/caves different texture, etc).
  • New Battle Backgrounds based off of HG/SS’s and recolored to match CosmicEmerald's altered environments
    • The tiled indoor trainer battle style and the Champion one were designed by me using Paint
  • Edited Rayquaza’s backsprite so that its lower ‘fin’ points backwards instead of oddly forward
  • New (but still similar) Title Screen!
  • You may find that certain maps look quite a lot different than they were previously
  • The Pokémon Menu now uses a variant of the B/W style, and there are patches included to toggle it
Δ You can now customize the colors of your character's (and your rival's) clothing, as well as a few other things by using the included Add-On patches
  • The color changes even affect how they look in cutscenes!

Δ Upgraded B/W Repel System (lets you choose whether to use another and which kind)

Δ TMs are reusable

Δ Pokémon with Learnsets that had specific moves only available in FR/LG will now learn these moves naturally

Δ The in-game Move Tutors are now usable daily

Δ All Pokéballs (except Safari Balls) are reusable until capture
  • Are slightly less common and cost quite a bit more for balance’s sake
  • No more worry about resets, savestate-abuse or running out of chances to capture a Shiny
  • Optional patch now included to turn this feature off or back on; turning it off changes the really high prices back down to normal
Δ Your Pokémon receive EXP when you capture another, like at the end of a normal battle

Δ Pokémon’s Natures have color-coded stat boosts/drops

Δ Rough Skin Ability Fix (from Gen IV)

Δ EVs cap at 252 instead of 255 (in order to not waste remainder points)

Δ Somewhat steeper difficulty curve
  • Storyline-based/secret trainers are stronger, Event-Legendaries stronger, etc
  • Some movesets have been altered to increase difficulty
Δ Running While Indoors

Δ Final Trainer Card is no longer Gold, but is ‘Platinum’ (well, not that literally, but it’s totally different than before)

Δ Upgraded EXP system: All Pokémon directly participating in a battle will receive full EXP, not half unless you use EXP Share to avoid having to switch them out. This allows you to have more options for how to train

Δ Steven can now be re-matched daily, and depending on when you face him, the Champion Battle theme might play (like in R/S)

Δ It is now possible to "turn off" the random calls on the PokéNav (except for the scripted ones in the story) by using Prof. Birch's machine in the lab

Δ The clock in the player's room now lets you know what the day of the week is before showing the time (there is a minor bug on the Playstation Portable, see below in the bugs section). Because of this, it can now help you know if the in-game day is correct when you want to do a special Event!

Δ The Safari Zone's expansion area is now split between nocturnal and diurnal Johto Pokémon (North and South, respectively)
  • Also runs a special event on certain days of the week
Δ The bed in the player's room is now a healing (and teleportation?) station

Δ Lamps on maps that have them now have a lit/glowing animation during night hours
  • Mt. Chimney's lava is also lit up at night
Δ Features several new songs from various games and some remixes I made of other themes

Δ As another special feature for this ROM hack, Rayquaza has a 1/200 Shiny chance and Jirachi has 1/100 (if this one doesn't sit well with you guys, I can remove/modify it if enough of you ask me to)

Δ A few Legendaries' movesets are very slightly different, for event battle purposes. Levels on most of them have increased, so be prepared. Some are also holding rare berries, and by researching these berries' tag info you can get an idea of who has which berry. See if you can steal them with Thief before they are used in battle.
  • Also, the roaming Legendary Bird Trio now have a catch rate of 5 instead of 3 to make things a tiny bit less frustrating
Δ There are rumored 'prehistoric' Magikarp on Faraway Island, battle them a bit to see what is so special about them!

Δ Cave of Origin is now accessible permanently after fully completing the Jirachi event

---

Suggestions for changes to features/requirements for events or items are welcome.


Screenshots:



Planned Features and Ideas:


Δ Wild Double Battles
  • I know the Emerald Battle Engine upgrade has it and many more great features, but using it means there will still be big changes to the battle system that get a bit too modern for this particular hack. If anyone knows about another way to put in this feature, please let me know about it since it would make this game way more fun

Δ Eventually have the 'indefinite berry replanting' feature working, it would be an amazing thing to have
  • Note: I've been playing through the original Emerald with the feature in it, and I can confirm it works (checking old Loamy Soil areas over several weeks, Berry Plants are still there). I think the new day/night system or PRNG modifications in this hack are just preventing it from functioning properly.

Δ Turning the Altering Cave into something more interesting someday?

Δ Maybe some additional graphics updates

Δ More Music Editing
  • More Day/Night-based song switches
Δ More time-based weather changes on maps

Δ Make it so Deoxys’ form can be changed via regular overworld script
  • There is already a way to switch between Speed and Normal, but I'm not sure right now if it can be done via scripting. Unless I expand the Dex, it may be limited to just switching between Speed and Normal form using a patch.
Δ Consistent (but maybe not total) decapitalization of all-caps words and phrases
  • Saving this one for last to avoid any possible complex errors while I work on things. Honestly, not sure if I want to even implement this or not.

Credits:

Banjora Marxvile [Tiles from his Emerald Rom-Base, such as the new Mossdeep Gym]
+ All those who contributed to it, in the next spoiler
Beastly12817 [Testing the early versions of the hack, collaborating and giving me lots of great ideas in person (thanks, man!)]
BluRose [Porting Re-Useable PokéBalls to Emerald]
DizzyEgg [Custom Wild Battle Music for Specific Pokémon; Updated B/W Repel System]
FamiliaWerneck [Re-Useable PokéBalls ASM Routine]
Frezgle [Porting the EXP Division hack to Emerald]
Gamefreak & Nintendo [Pokémon Emerald Version]
Gamer2020 [Pokémon Game Editor (program)]
HackMew [PRNG Fix, “thumb.bat” file, Overworld Editor RE (program), and Xtreme Script Editor (program)]
Jambo51 [Unnamed Trainer Editor (program)]
jiangzhengwenjzw [EV/IV Checking feature]
Jirachiwishmaker [Freeing Restriction for National-Dex Pokémon in Contests]
Kiy, usigusom, () and 黒インク) [B/W Style Party Screen and patch for it]
Kleenexfeu [Enabling use of Soul Dew in Battle Frontier]
Kyledove [Underwater coral/shell tiles]
LU-HO [Advance Map (program)]
Mastermind-X [Shiny Hack]
MWisBest [32-bit RTC+TIMER PRNG Fix]
Prime-dialga [DNS, AKA "Day, Night and Seasons" (program)]
SabfromPC [Underwater mountain tiles]
SkyVortex (me) [Putting together the ROM hack - mapping, scripting, music, etc]
Spherical Ice [Color-coded Stats for Natures, Default Wallpaper hack]
The_Learner [TL’s Quick Enhancer (program)]
ThomasWinwood [Adding to the PRNG Fix used in earlier versions]
Trev [EXP Division hack]
Wichu [Advanced Series GBA Toolbox (programs)]
You Watanabe [Porting the Default Wallpaper hack to Emerald]
+ everyone who contributed to BM's Emerald ROM Base:
WAH
Kyledove
Calis Project
Wesley FG
Midnitez Remix
Alistair
Speed
tarev
Hek
FM
Zein
Shawn Frost
Banjora Marxvile

The credits list will be added to if more of others’ resources become involved in this game.
If there is anyone missing from this section whose resources have been used here, please let me know ASAP so I can give credit.


Known Bugs/Issues (If you find any more, please let me know!):


Δ PokéDex text shifting glitch involving "EXP when Catching Pokémon" upon level-up
  • It's a bit annoying, but definitely not serious or game-breaking. There is currently no solution for this that I can properly use yet, but when I do then this should be an easy, easy fix.
Δ There is a feature implemented that is supposed to allow berries to replant themselves indefinitely but it is bugged. I have no idea why, and the game basically ignores it completely so it might as well not be there. It's also quite a pain to test, unfortunately.

Δ When Wally catches his Ralts at the beginning of the game, the battle background defaults to daytime when he exits the Pokéballs Menu. Unfortunately, I have no idea how to fix this one, I've tried but it's probably going to take a bit more than dealing with scripting commands.

Δ Some overworld sprites used to be incorrect and needed to be switched out, but I think I may have gotten them all now. If you find any more weirdly-placed sprites like that, let me know so I can fix it as soon as I can. It's not a game-breaking problem or anything, but it just looks kind of bad.
  • 5/31/2018 - Just found out that you may or may not see a random Lapras sprite in the Lilycove PKMN Center. For some reason it appears there as one of the game's dynamic sprites, and so never showed up in the map editor as a Lapras. Not sure how to fix it right now besides removing that dynamic sprite from that map, which could amount to removing whatever original feature it was intended for (don't want to do that though).

Δ Not a problem with the hack itself apparently, but: For those using a GBA emulator on Playstation Portable, the game may show an incorrect day of the week. In my case, the in-game day was behind the IRL day by one. For example, if it was Tuesday IRL, it said Monday in the game when I used the clock. This does not happen to me when I use VBA, however.

Δ Coming into Route 111's desert from the top side may result in a cactus (new tiles) appearing glitched. It's harmless and even fixes itself as soon as the map is refreshed, but I plan to address this next time the game is updated.

Δ When customizing characters' colors, the last "Primary" color used will change the Bag in the inventory to that color (as well as affecting some colors in the opening sequence), even if you use seperate ones for May/Brendan. Until a proper solution is found, just apply whatever colors you are using for the Rival first and then your own character's.

Updates/ChangeLog:
  • 4/6/2017: Touched-up a few Wild Encounter lists, Locations Guide was already updated for it.
  • 4/17/2017: Put in the rest of the customized Wild Battle Music feature, so that it actually works in-game now. Also gave the option for Tyranitar to have the Intimidate Ability, so it's not limited to Sand Stream. Also changed weather on a map to fix a tile priority issue. Updated Locations (Clefairy and Paras).
  • 5/2/2017: Fixed the sprite issues Lightblitz7 pointed out, complete with updated scripts. Switched out the Pokémon Center theme in Evergrande City's bigger Center for the game's hidden "Crystal" one.
  • 5/17/2017: Upgraded the Title Screen a bit (finally)!
  • 5/18/2017: Fixed a minor defect in the new Title Screen and altered it very slightly.
  • 8/9/2017: Johto Pokémon from the National Dex now have their own battle theme, further upgrades planned for Lugia and Ho-oh theme(s). Events that required Hoenn Dex completion now have been dialed down to only needing either 150 (Lapras), 170 (Legendary Beasts), or 180 (Mewtwo). Also, the Link Stone is now called the Plasma Stone instead. Box Wallpaper variation hack applied, see a later post of mine in this thread for details. Planted berries should now stay planted and recycle themselves - no more 9-day limit! The EXP system hack I explained in a post later in this thread is now applied. New Locations Guide released as well.
  • 8/11/2017: Got rid of an annoying bug I just found.
  • 8/26/2017: Updated Locations Guide with info about Mirage Island.
  • 5/12/2018: Finally, another HUGE update with several bug-fixes and loads of improvements and new features. PokéDex-based requirements have been overhauled again, be sure to read through the above sections because there have been many, many changes. For the updated encounter locations and Legendary/Event requirements, see the new Locations Guide.

    The secret islands have gotten some updates this time around, especially Navel Rock. Those of you who enjoyed G/S/C may especially like this release of the game.

    Jirachi and Celebi are finally available, and those who already completed their Hoenn Dex to meet the previously way steeper requirements get first dibs on Jirachi (and probably Celebi too. Heck, everything is probably available to you at this point). Great job!
  • 5/14/2018: Holy hell, I just took another look at some of the Underwater maps, and they were outright terrible because of many, many misplaced tiles. I quickly fixed that mess (yes, it was painstaking) and everything is nice and clean now. Also:
    • !Δ! Bug fixed: For those transferring over from a regular Emerald save file, if you had already done the New Mauville sidequest you were not be able to catch Raikou, and some other events using the game's old flags wouldn't work if certain items were already picked up. I felt this had to be fixed ASAP before too many of you got the 5/12 update. Those events I mentioned were created at a time that I thought the game had no safely usable extra flags, and that had only recently changed. All events made after 8/11/2017 used newer flags, and now everything after this fix should be working. If anything is still going wrong with this, let me know and I'll update it again.
  • 5/15/2018: Wow, this has been a frustrating experience but everything wrong with the events is FINALLY fixed. Someone was still having issues with a couple of events, and when I checked out the scripts there were crucial parts I missed in the last update. So, I went and thoroughly tested every single event I added and can now confirm that each one is working. Bear with me guys, I know it's probably annoying but I'm really trying here.
  • 5/24/2018: !Δ! Bug fixed: The black-screen problem concerning Magikarp has now been fixed. There are several minor tile fixes on some maps in order to make them look better than they were.
    • Also, the Cave of Origin is now accessible permanently after the Jirachi event is completely finished (must talk to the girl in Mossdeep again and show her Jirachi).
    • NOTE: All new features I put into the game since last year's August update will now be added towards the bottom of to the "Main Features" section above, from earliest to latest in order of relevance.
  • 12/17/2019: New release, new features!
    • All bug fixes that were previously in seperate patches are now merged into this release
    • Graphics improved slightly, better color blending in several areas and some sloppy tiles fixed
    • The special Shiny event now includes an in-game notification so you'll know which Pokémon is involved and where
    • Emulation speed for the game should be better now, particularly fast-forward speed thanks to a patch I found (if anyone knows the name of who made it let me know via PM since it's been forever since I randomly found it floating around)
    • PRNG system overhauled and fixed
    • Nurse Joys now change dialogue depending on time of day
    • Mystery Gift can now be unlocked without the password; also changed the behavior of the "MYSTERY GIFT" menu option
    • Some very subtle 'Hero' sprite image changes to allow for better switching of colors with the new patches
    • Reverted Tyranitar's Ability back to Sand Stream (made optional patch to swap again for Intimidate)
    • Parlyz Heal in New Mauville is now another Plasma Stone
    • Revised encounter lists for The Moon, Altering Cave, Navel Rock, Sky Pillar, Mirage Island, Granite Cave
    • Moved Birch's Assistant down a couple tiles since he often blocks the machine in the lab
    • Implemented B/W PartyScreen patch (credit: Kiy, usigusom, () and 黒インク)
    • mGBA bootscreen glitch (jumbled image) fixed
    • Safari Zone special event update
    • Rarity of certain Pokémon like Seedot and Surskit revised so they will be a bit easier to find
    • FR/LG exclusive Learnsets are now merged into this game
    • Move Tutors (the non Battle Frontier ones) are now usable daily
    • Gym Leaders, Elite 4/Champion and 1 or more other Trainers have had Moveset revisions to increase difficulty, since only increasing the Levels is apparently not the best way
    • Some new songs added; a couple from different franchises, a couple of GSC remixes, and changes made concerning where/when they play in-game (day/night)
    • A crapton of new customization patches to play with, including clothing colors, Physical-Special Split and Fairy Type for all Pokémon/Moves it applies to (though unfortunately there are no moves included from later generations)
    • Deoxys has been put at Level 80 just as a last-second thing, just realized it would be more fitting considering how you unlock him
    • Some more small random things I may or may not be forgetting about
  • 12/20/2019: Another release, very important bug fix and many graphics updates
    • Fixed a very serious bug that would leave you stuck on The Moon until your whole party fainted. It would happen if you were to do anything there other than catch/KO Jirachi, which means you'd also be stuck if you went there after the event
    • Increased Jirachi's chance of being Shiny from 1/200 to 1/100
    • Changed the color and art style of the default grassy ground tile, I think it's a great improvement over what it was before but if it's a problem I can change it next time
    • Some fixes to rock tiles, making grass blend with it better (less unnaturally straight lines)
    • Fixed a few glitchy looking trees on both Birth Island and Mossdeep City
    • Rearranged the flower tiles in Evergrande City and changed the color of the brick road (not to yellow haha)
    • Fixed up the look of the 'mountain edge slime' in Fallarbor and Route 114
    • Fixed a graphical issue that made some tiny bits of Cycling Road look like they are floating around in mid-air
    • In case anyone downloaded the patch within maybe 5 hours of when I posted it, they missed a tiny change where Deoxys' Level has been increased from 70 to 80. That change is included in this patch
    • No, unfortunately the Fairy Type patch is not fixed yet, that will take me some time since I'll have to redo all the steps and test it thoroughly (unless someone has a working patch)
  • 12/24/2019: Minor graphics changes + another add-on patch
    • Fixed miscolorations for some grass and Trainer sprites on Route 119
    • Recolored tall grass a bit and improved its animation color change
    • Fixed a map tile error in the Verdanturf Battle Tent
    • Changed up the colors in the Elite Four and Champion rooms to more closely match their Battle Backgrounds
    • Created two patches which allow turning on/off the screen color changes that happen during different times of day/night (thank you to qazmachuck for the suggestion)
    • Also changed the name of the "Infinite" PokéBalls patch to "Re-Useable", since otherwise it would imply that they will never run out at all


Downloads:
*Nearly all of the planned features are done, but do check back in once in a good while in case of updates/fixes!*
  • When applying a new update, use the patch with a clean ROM to avoid any potential issues, unless you are only applying an Add-On.
  • Make sure you have the latest release of both the game and the guide! The files in the folder have their release dates in their filenames.
    • To know which release of the game you have, go into your character's Room and read the booklet on the desk next to the PC.


  • Latest .IPS Patch (12/24/2019) + Locations Guide (revision 12/17/2019) + Add-Ons/Extras:
 

Attachments

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SkyVortex

SkyVortex

Active member
#2
There has been a quick but very important update to the game and the ChangeLog:

!Δ! Bug fixed: For those transferring over from a regular Emerald save file, if you had already done the New Mauville sidequest you were not be able to catch Raikou, and some other events using the game's old flags wouldn't work if certain items were already picked up. I felt this had to be fixed ASAP before too many of you got the 5/12 update. Those events I mentioned were created at a time that I thought the game had no safely usable extra flags, and that had only recently changed. All events made after 8/11/2017 used newer flags, and now everything after this fix should be working. If anything is still going wrong with this, let me know and I'll update it again.

Aside from that, I also fixed up the look of several Underwater maps that had a really ugly tile layout that I overlooked.
Here are before/after pics as an example of what I'm talking about.

BEFORE, and AFTER

!Δ! Even bigger bug fixed (5/15/018): So after being notified that there were problems with Mystery Gift and a couple of battle events, I went in, fixed and also play-tested every last event and now everything is finally working as it should. For those who have already done some of the post-game events, applying the new patch will just give you another shot at them since the flags and variables are different. If that's the case, have some fun exploring to see what's available again. Otherwise, there is nothing to worry about that I'm aware of. Please read the change log in the original post for details.

Note: I am going to be taking a break from this project for now, it's just taken up way too much time lately. Also it has already had 3 big updates within the past few days, which is probably bordering on too much re-patching... Just didn't want you guys having to put up with sloppy errors. I'll still provide technical support if anyone needs it, and will read/respond to new messages whenever I can. Have fun everyone, I hope you enjoy this game. :)
 
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SkyVortex

SkyVortex

Active member
#4
this looks really fun! Patching this now, do you have tips for someone who plans on nuzlocking this?
Well, I haven't been too familiar with the Nuzlocke challenges but I'd just say to always make sure you have maybe 1 or two PokéBalls on you at all times since they'll be re-useable now (no need to buy a bunch at once), and to be aware that the levels of Gym Leaders and the like are a little higher than they used to be. They are still pretty defeatable as long as you bring a suitable team with you that doesn't have too many weaknesses.

Be sure to make good use of the Berries for healing status problems and saving money on items. I imagine that many people overlook just how useful those can be for providing healing effects without wasting a turn in a battle. Personally, I tend to equip certain ones based on what environment I'm playing through.

Otherwise, it is largely the original Emerald version, but with better graphics and so much more you can do if you wanted to.
 
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Time

New member
#5
Can you tell me how to apply the patch to a PSP?(started looking for more diverse roms and landed on yours so far it has picked my interest although i don't know how to make it available on psp)

Thanks in advance.
 
OP
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SkyVortex

SkyVortex

Active member
#6
Can you tell me how to apply the patch to a PSP?(started looking for more diverse roms and landed on yours so far it has picked my interest although i don't know how to make it available on psp)

Thanks in advance.
You must have a GBA emulator software on your PSP's Memory Stick, and must have Custom Firmware installed.

The emulator I use is a modified version of TempGBA4PSP, which can be found by searching "phoe-nix TempGBA4PSP-mod" on Google (you can get it from its GitHub page). From my experience it is the best GBA emulator on PSP by a considerable margin and has less slowdowns.

If you are new to Custom Firmware, you may want to search for guides on how to start. For reference I am running "6.61 ME-2.3" on both a PSP 1001 and a 2000, which is a setup that hasn't failed me. It's usually pretty easy and quick to get CFW working, but make sure to closely follow the instructions to install it.

To play this game on a PSP, first apply the patch to a normal Emerald ROM as usual. Add it into the appropriate folder in TempGBA's (or another emulator's) folder system, and run the program from the Game menu on your PSP. You may encounter a 'bug' were the day of the week may appear off by a day in-game, which I described above in the list of bugs. I suspect it may be a hardware issue as it is not present when using VBA (unless VBA is the source of the issue and this new in-game RTC was built around it? I have no idea). Good luck!
 
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SkyVortex

SkyVortex

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#7
Hey everyone, another bug has just been found that is related to black-screens you may have experienced when facing Trainers that have Magikarp in their lineup. This is a significant but very easily fixable glitch. See the bugs section in the original post for details.

EDIT: Looks like the issue also affects wild battles, but I expected this too. I now intend to release a fine-tuned version of CosmicEmerald within a couple of days, with this problem fixed (I've figured it out). Hopefully that will be the end of these unexpected and annoying problems.

EDIT 2: The game-crashing glitch is now fixed, and game/guide release 5-24-018 (with a new feature) is out now! Enjoy, and check the change-log for details.

Special thanks to Beastly12817 and uran10 for pointing out the glitch to me and giving me clues about the source.
 
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SkyVortex

SkyVortex

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#8
I found a bug in Sootopolis City that causes you to basically take control of another sprite on the map if you enter/exit a a menu while near the Cave of Origin (in this case the guy blocking the cave entrance) which can be inescapable if you don't have a move like Fly to leave the map. Below is a patch that not only fixes this problem, but also does the following:

1) Switches the Espeon/Umbreon evolution method, effectively making it function the way it should (Espeon = day, Umbreon = night)

2) Adds a little bit to the Raikou event that basically helps to warn players to save their game before going further so it won't be so bad of a surprise.

3) Fixes the new 'bone-pile' tiles in the desert so that they do not overlap the Player sprite.

4) Gets rid of the random sprite issue in Lilycove's PKMN Center.

5) Fixes Mew's script so that it obeys after being caught, but if you already did the event then just use the patch above to bypass that problem.
*Note that this fix also removes the higher Shiny rate for Mew and reverts it to normal*

6) Allows you to obtain the current iteration of the EV-IV scanning item (at the Abandoned Ship, in place of the Scanner). The script and actual feature works as intended (once you do the sidequest), but its name and appearance are a bit of a prototype right now so if it seems strange then you guys can give me some ideas if you'd like.

Here's the Bug-Fix patch: http://www.mediafire.com/file/q5f12r1p7pfomkt/CE_BugFixes_08152018.ips/file
*Be sure to only apply it to the 5/24/2018 release of CosmicEmerald*

For everyone having problems with Mew disobeying in battle, I found a patch on this page here that fixes it in the ROM: https://code.google.com/archive/p/pokemon-randomiser/downloads

Look for "Pokemon Emerald Mew Fix.ips"
 
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#9
I think there is a bug with Wattson/New mauville. I have all the badges, but Wattson just won't show up in the intersection of route 110/118 to give me the basement key?

Also, how do I reach the faraway islands? Do I have to defeat the roaming legendaries first before I can go there?
 
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SkyVortex

SkyVortex

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#10
I think there is a bug with Wattson/New mauville. I have all the badges, but Wattson just won't show up in the intersection of route 110/118 to give me the basement key?

Also, how do I reach the faraway islands? Do I have to defeat the roaming legendaries first before I can go there?
Hi Nebresto, thanks for playing.

Wattson's event has been changed to a post-game/higher requirement event, he will not show up until you have captured at least 150 Pokémon (Nationally). Then, he will show up in Mauville City as in the original game.

You need the Old Sea Map to reach Faraway Island. For that you will need at least 180 National Dex captures. Details on acquiring it are in the original post and in the Locations Guide. Basically any Pokémon you haven't captured yet will count towards the total.
 
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SkyVortex

SkyVortex

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#11
Hey everyone, something I realized thanks to the user Jokeb from PC: the Surksit encounter rate is very low. By that, I mean it is unreasonably low (1% in ponds which themselves have a 1% encounter rate). So I decided to increase the Surskit encounter rate to 4% in the next version of the game. In the original Emerald Version, Surskit is only found in "swarms" from mixing records with R/S (which can be a pain most of the time), and then is found in high quantities in grass and ponds while active. Here it is always available but is only in ponds, to keep everything balanced.

For now, I've made a patch to apply to the ROM (apply it to CE, not to the original Emerald):
IncreaseSurskitRate/BootScreenUpdate Patch

EDIT: Patch has been updated to also reflect my username change and fixes the incorrect version number ingame from May-15 back to May-24 (ironically, the bug-fix patch is where it came from).
 
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SkyVortex

SkyVortex

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#12
News on progress:
So just now I finished adding all of the moveset changes from FR/LG into this game (except Deoxys' forms). Here is the information I went by to do so, with a couple minor changes that won't be noticeable during normal play: http://www.psypokes.com/frlg/newmoves.php
I've also recently added a day-of-the-week dependant Safari Zone 'special event' where you get tons more time to explore as well as more Safari Balls.

Right now I am touching-up the music tracks I've been adding, which took a ridiculous amount of time to get sounding right since I'm not the best at it. Also trying to see if I can add Fairy Type (optional) soon, if anyone has a patch that would add it for me (and only that), it would be awesome and I'll give you credit. Though, if it turns out to be too time consuming I'll save it for later and just get the rest of the things done.

BTW I hear that many of the changes made to the graphics in the past aren't really great, so if anyone has suggestions on how I can improve this then feel free to criticize. I've actually changed how several things look now, including making the PkMn Centers' indoor colors blend a lot better.

Won't be much longer until the next release. :)
 
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SkyVortex

SkyVortex

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#13
Hello everyone, the next release is FINALLY here!

Many changes have been made, which are detailed in the ChangeLog in the main post. The main feature list is already updated as well and the goods are now available for download.

To briefly summarize, there are now tons more options for customization (including primary+secondary clothing colors for both the player and rival, and patches for Fairy Type and PS-Split, new music as well as changes in the way several events are handled).

Next I want to add even more new music, some extra events and do the 'expanded Pokédex' type of stuff I mentioned before.

EDIT: Had to remove Fairy Type patch for now, as it is causing a bug where Normal Type moves don't affect Normal Types for some odd reason. I'll have to look into what is wrong with it. For all those who are currently having this problem, you can use "[CE]_Remove_FairyType.ips" to fix it, or patch the game to another ROM instead.
 
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SkyVortex

SkyVortex

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#14
Alright, so another update has just been posted. I decided to go and find as many fixable problems in the game as I could, and it came down to fixing a rather critical glitch and further updating a lot of the graphics.

Details are below, which can also be found in the ChangeLog.

  • 12/20/2019: New release, important bug fix and many graphics updates
    • Fixed a very serious bug that would leave you stuck on The Moon until your whole party fainted. It would happen if you were to do anything there other than catch/KO Jirachi, which means you'd also be stuck if you went there after the event
    • Changed the color and art style of the default grassy ground tile, I think it's a great improvement over what it was before but if it's a problem I can change it next time
    • Some fixes to rock tiles, making grass blend with it better (less unnaturally straight lines)
    • Fixed a few glitchy looking trees on both Birth Island and Mossdeep City
    • Rearranged the flower tiles in Evergrande City and changed the color of the brick road (not to yellow haha)
    • Fixed up the look of the 'mountain edge slime' in Fallarbor and Route 114
    • Fixed a graphical issue that made some tiny bits of Cycling Road look like they are floating around in mid-air
    • In case anyone downloaded the patch within maybe 5 hours of when I posted it, they missed a tiny change where Deoxys' Level has been increased from 70 to 80. That change is included in this patch
    • No, unfortunately the Fairy Type patch is not fixed yet, that will take me some time since I'll have to redo all the steps and test it thoroughly (unless someone has a working patch)
 
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SkyVortex

SkyVortex

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#15
Another update, this time kind of minor:
  • 12/24/2019:: Minor graphics changes + another add-on patch
    • Fixed miscolorations for some grass and Trainer sprites on Route 119
    • Recolored tall grass a bit and improved its animation color change
    • Fixed a map tile error in the Verdanturf Battle Tent
    • Changed up the colors in the Elite Four and Champion rooms to more closely match their Battle Backgrounds
    • Created two patches which allow turning on/off the screen color changes that happen during different times of day/night (thank you to qazmachuck for the suggestion)
    • Also changed the names of the "Infinite" PokéBalls patches to "Re-Useable", since otherwise it would imply that they will never run out at all
 
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SkyVortex

SkyVortex

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#19
Everyone, I've just found out how to get the day/night system and real-time clock working properly in mGBA, and potentially other emulators/hardware (3DS?) as well. Endrift, who is currently developing mGBA, had made a patch for the .EXE of "Day Night and Seasons" that fixes the problem.

I've removed and re-inserted CosmicEmerald's RTC system and created a patch for it I linked to below. My work on this game has been very slow and inconsistent the past year but I know a lot of people have been wanting a fix for the clock issue. For this reason it felt necessary to make it available right now, and in subsequent releases of the game it won't need to be patched in separately.

Basically, just patch the game with this and you're set.

http://www.mediafire.com/file/vg5wvgsnr6fpa9x/[CE]_DayNightClock_mGBA_Fix.ips/file
 
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SkyVortex

SkyVortex

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#20
No update to the game, though I just made one to the main post with some technical-enthusiast stuff and info about save file compatibility:
Δ CosmicEmerald is backwards-compatible with normal Emerald Version save files. All of your old progress will count in this game so you can pick up where you left off!
  • Yes, this means you can still do all the new events and new late-game content, even with an already completed Emerald save. All the new events have unique in-game flags/triggers so you won't miss anything, except any high-tier berries now held by legendaries you already battled in your old save. However, I can't make any promises for save files you import from other ROM hacks. You'll also miss an inconsequential line or two of dialogue added to the main story.
  • For those concerned about 'legit vs legal': any Pokémon you catch that are not from their non-hacked locations or encounter slots (as is the case with the majority of Pokémon ROM hacks) likely won't be considered legal to official tournaments, PokéBank, GTS, etc. They are still legit, since you still earned them, assuming you got them through actual gameplay and didn't construct/Gameshark them. The difference is really due to how each Pokémon's PID (personality ID/value) is generated by these games. That really can't be helped, but thankfully you can still fix any "invalid" PIDs if you want (though these invalid PIDs are harmless to the game).
  • Also if you'd like to RNG-abuse for Shinies, high IVs, etc., you are way better off doing it on regular R/S/E since CE's PRNG and encounter slots are too different. Finding random/stationary Shiny encounters is apparently still 1/8192, though I can't guarantee they'd have 'legal' PIDs (if this matters at all to you of course).
 
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