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Pokemon Game Editor "Support" Thread

petuuuhhh

Well-known member
#41
I'm trying to use the Emerald Battle Engine Upgrade with my Emerald ROM. I'm not able to view my expanded Pokemon in PGE because I am getting "Unable to read beyond the end of the stream" sometimes and "RecordNumber is not valid" sometimes. I installed this third, with the PokeExpansion first and the ItemTmTutorExpansion second.
************** Exception Text ************** System.ArgumentNullException: Value cannot be null. Parameter name: String at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at PokemonGameEditor.Pokemonedit.LearnableMoveLoad() at PokemonGameEditor.Pokemonedit.PKMNames_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
Last edited:
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Gamer2020

Gamer2020

Well-known member
#42
I'm trying to use the Emerald Battle Engine Upgrade with my Emerald ROM. I'm not able to view my expanded Pokemon in PGE because I am getting "Unable to read beyond the end of the stream" sometimes and "RecordNumber is not valid" sometimes. I installed this third, with the PokeExpansion first and the ItemTmTutorExpansion second.
************** Exception Text ************** System.ArgumentNullException: Value cannot be null. Parameter name: String at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at PokemonGameEditor.Pokemonedit.LearnableMoveLoad() at PokemonGameEditor.Pokemonedit.PKMNames_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Sorry, can't help you with the. The guys that made that aren't even working on it anymore.
 
#43
Hey! "Import all sprite sheets" button is not working. It loads all the sprite(the green bar thing I mean). But when I select a pokemon, I can't see their changed sprites.
All pokemon sprite sheets are in this order in the folder.
1.png (bulbasaur sprite sheet)
2.png(Ivysaur ss)
3.png..and it goes on to 1012.
 
#44
Greetings,
I don't know if this is the right place to ask, But can I ask someone to hack in a few pokemon for me to go onto USUM?

If this isn't the place to ask, do you know where I can go?

Thank you for your help.
 

Lunos

Well-known member
#45
Greetings,
I don't know if this is the right place to ask, But can I ask someone to hack in a few pokemon for me to go onto USUM?

If this isn't the place to ask, do you know where I can go?

Thank you for your help.
Hacking Helpdesk, I guess. You're better off going to some other forum more specialized in that kind of thing though.
The way you worded it makes me think you're looking for someone to inject some pokémon in your savefile, which isn't really hacking but injecting.
 
OP
OP
Gamer2020

Gamer2020

Well-known member
#46
Hey! "Import all sprite sheets" button is not working. It loads all the sprite(the green bar thing I mean). But when I select a pokemon, I can't see their changed sprites.
All pokemon sprite sheets are in this order in the folder.
1.png (bulbasaur sprite sheet)
2.png(Ivysaur ss)
3.png..and it goes on to 1012.
Not sure what to tell you, it seems to be working fine.

 
#50
It expanded to 1488, although I tried to expand it to 1460. It added 28 slots for some reason.
Those slots might have something to do with the Unown forms as well as the Bad Egg. I've noticed that PGE adds a lot more slots than I tell it to as well, ie after Chimecho is an "EGG", then the Unown forms, then the number of slots I requested.
 
#52
Greetings,
As of late, I have been attempting to use the Pokemon Game Editor in conjunction with the Mr. Doll Steak rom base. I am aware that you have already posted some information regarding needing to change and update the roms.ini, yet I am still struggling with errors. I have the correct fire red rom and I have patched it with both the main ips and the 1.5 ips update, using the Lunar update patcher. I also have downloaded the updated roms.ini which you posted for making PGE 3.4 compatible with Mr. Doll Steaks base, and replaced the ini which came in the download with this new roms.ini, which is located in the ini file in the PGE. I have not altered the ini which came in the Mr. Doll Steak download, but I don't think that should be a problem. Despite this, I still encounter the error below. I am new to using PGE and roms.ini files, so it is probably a stupid mistake, but I cannot find a solution online and am stumped. Any help would be greatly appreciated. (I didn't want to post too much extraneous information of what I have attempted, but if you need more information to assist, please inform me) Thanks! PGEProblem.png
 
#54
Hi so I am attempting to add more items to the game. I have repointed the item data to ensure there is enough free space for the new items, and repointed any pointers to item tables as well as IMGData for images and palettes pertaining to items.

However whenever I attempt to edit any of these with the item editor it say: Argument "RecordNumber" is not a valid value

Is this a common issue when adding more items? My personal guess is that I missed a pointer to the item table, but I went back into the Hex Editor and I dont appear to have missed anything. I also change the amount of total items via Hex Editing.

Thanks in advance
 
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Gamer2020

Gamer2020

Well-known member
#55
Hi so I am attempting to add more items to the game. I have repointed the item data to ensure there is enough free space for the new items, and repointed any pointers to item tables as well as IMGData for images and palettes pertaining to items.

However whenever I attempt to edit any of these with the item editor it say: Argument "RecordNumber" is not a valid value

Is this a common issue when adding more items? My personal guess is that I missed a pointer to the item table, but I went back into the Hex Editor and I dont appear to have missed anything. I also change the amount of total items via Hex Editing.

Thanks in advance
Unfortunately I can not help you with this as it does not seem to be a PGE issue. Please ask elsewhere. Good luck!
 
#57
Hello. Not specifically PGE related but was wondering if you had any advice, 'm stugling to find it elsewhere. I have updated the PGE .ini to allow for 8 evolutions ber Pokemon, namely for Eevee, however I am uncertain how to tell the rom that there are now 8 evolutions per Pokemon so evolutions aren't currently working properly. Do you know what I need to do to fix this?
 
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Gamer2020

Gamer2020

Well-known member
#58
Hello. Not specifically PGE related but was wondering if you had any advice, 'm stugling to find it elsewhere. I have updated the PGE .ini to allow for 8 evolutions ber Pokemon, namely for Eevee, however I am uncertain how to tell the rom that there are now 8 evolutions per Pokemon so evolutions aren't currently working properly. Do you know what I need to do to fix this?
Unfortunately I can not help you with this. This thread is for issues with PGE and the feature you are asking about is not installed by PGE.
 
#59
So I wanted to fix the Dex data within my game. They worked, I just wanted to fix how big they were because they were overlapping with the graphics. I correctly used the convenient .ini maker from the emerald engines within the tools and resources thread, with little fixes here and there, got the latest version of PGE, and NONE of the tools work. They either give one of these errors:
1.png
2.png
Here's the roms.ini file for Emerald below if that helps any:
[BPEE]
ROMName=Pokemon Emerald (English)
ItemData=102d78c
AttackNames=01F12380
TMData=10390D4
TotalTMsPlusHMs=127
TotalTMs=120
ItemIMGData=10342a0
NumberOfItems=566
NumberOfAttacks=1024
MoveTutorAttacks=10391D4
NumberOfMoveTutorAttacks=32
PokemonNames=100e548
NumberOfPokemon=903
NationalDexTable=1029230
SecondDexTable=102a050
HoenntoNationalDex=1029940
PokedexData=1011a34
NumberOfDexEntries=722
NumberOfRegionDex=212
PokemonData=1000000
AbilityNames=01F01154
NumberOfAbilities=256
Pointer2PointersToMapBanks=84AA4
OriginalBankPointer0=485D60
OriginalBankPointer1=485E44
OriginalBankPointer2=485E58
OriginalBankPointer3=485E6C
OriginalBankPointer4=485E84
OriginalBankPointer5=485EA0
OriginalBankPointer6=485EC0
OriginalBankPointer7=485EE4
OriginalBankPointer8=485F00
OriginalBankPointer9=485F1C
OriginalBankPointer10=485F54
OriginalBankPointer11=485F74
OriginalBankPointer12=485FB8
OriginalBankPointer13=485FE0
OriginalBankPointer14=48603C
OriginalBankPointer15=486070
OriginalBankPointer16=4860AC
OriginalBankPointer17=4860E8
OriginalBankPointer18=4860F0
OriginalBankPointer19=4860F8
OriginalBankPointer20=486100
OriginalBankPointer21=48610C
OriginalBankPointer22=486110
OriginalBankPointer23=486114
OriginalBankPointer24=486118
OriginalBankPointer25=4862C8
OriginalBankPointer26=4863BC
OriginalBankPointer27=486520
OriginalBankPointer28=486528
OriginalBankPointer29=48652C
OriginalBankPointer30=486560
OriginalBankPointer31=486564
OriginalBankPointer32=486568
OriginalBankPointer33=486574
NumberOfMapsInBank0=56
NumberOfMapsInBank1=4
NumberOfMapsInBank2=4
NumberOfMapsInBank3=5
NumberOfMapsInBank4=6
NumberOfMapsInBank5=7
NumberOfMapsInBank6=8
NumberOfMapsInBank7=6
NumberOfMapsInBank8=6
NumberOfMapsInBank9=13
NumberOfMapsInBank10=7
NumberOfMapsInBank11=16
NumberOfMapsInBank12=9
NumberOfMapsInBank13=22
NumberOfMapsInBank14=12
NumberOfMapsInBank15=14
NumberOfMapsInBank16=14
NumberOfMapsInBank17=1
NumberOfMapsInBank18=1
NumberOfMapsInBank19=1
NumberOfMapsInBank20=2
NumberOfMapsInBank21=0
NumberOfMapsInBank22=0
NumberOfMapsInBank23=0
NumberOfMapsInBank24=107
NumberOfMapsInBank25=60
NumberOfMapsInBank26=88
NumberOfMapsInBank27=1
NumberOfMapsInBank28=0
NumberOfMapsInBank29=12
NumberOfMapsInBank30=0
NumberOfMapsInBank31=0
NumberOfMapsInBank32=2
NumberOfMapsInBank33=0
MapLabelData=5A1480
NumberOfMapLabels=213
PokemonFrontSprites=10062c4
PokemonBackSprites=1007efc
PokemonNormalPal=1009b34
PokemonShinyPal=100b76c
PokemonAnimations=10062c4
FrontAnimationTable=1021dc4
BackAnimTable=102a760
AnimDelayTable=102214c
IconPointerTable=100d3a4
IconPalTable=100e1c0
CryTable=10232f0
CryTable2=1025d44
CryConversionTable=1028b20
FootPrintTable=10224d4
PokemonAttackTable=01F3A05C
PokemonEvolutions=1017474
TMHMCompatibility=1035448
TMHMLenPerPoke=16
MoveTutorCompatibility=1010c18
EnemyYTable=102018c
PlayerYTable=1020fa8
EnemyAltitudeTable=1028798
AttackData=01F446C4
ContestMoveData=01F04BE4
ContestMoveEffectData=58CDCC
AttackDescriptionTable=01F0E000
AbilityDescriptionTable=01F00000
StarterPokemon=5B1DF8
StarterPokemonLevel=B1178
StarterEncounterPokemon=32706
StarterEncounterPokemonLevel=32714
AttackAnimationTable=01F07100
BattleFrontierTrainers=5D5ACC
SlateportBattleTentTrainers=5DDA14
VerdanturfBattleTentTrainers=5DE610
FallarborBattleTentTrainers=5DF084
NumberOfBattleFrontierTrainers=300
NumberOfSlateportBattleTentTrainers=30
NumberOfVerdanturfBattleTentTrainers=30
NumberOfFallarborBattleTentTrainers=30
BattleFrontierPokemon=5D97BC
SlateportBattleTentPokemon=5DE02C
VerdanturfBattleTentPokemon=5DEC28
FallarborBattleTentPokemon=5DF69C
NumberOfBattleFrontierPokemon=882
NumberOfSlateportBattleTentPokemon=70
NumberOfVerdanturfBattleTentPokemon=45
NumberOfFallarborBattleTentPokemon=45
BattleFrontierHeldItems=5CECB0
BattleFrontierBanList=611C9A
NumberOfBattlefrontierHeldItems=62
NumberOfTilesInTilset3DF71C=8F
NumberOfTilesInTilset3DF734=15D
NumberOfTilesInTilset3DF74C=17A
NumberOfTilesInTilset3DF764=197
NumberOfTilesInTilset3DF77C=1FF
NumberOfTilesInTilset3DF794=1B8
NumberOfTilesInTilset3DF7AC=16F
NumberOfTilesInTilset3DF7C4=117
NumberOfTilesInTilset3DF7DC=15F
NumberOfTilesInTilset3DF7F4=1C7
NumberOfTilesInTilset3DF80C=A7
NumberOfTilesInTilset3DF824=CA
NumberOfTilesInTilset3DF83C=FE
NumberOfTilesInTilset3DF86C=1FF
NumberOfTilesInTilset3DF884=C6
NumberOfTilesInTilset3DF89C=120
NumberOfTilesInTilset3DF8B4=E7
NumberOfTilesInTilset3DF8CC=19D
NumberOfTilesInTilset3DF8E4=39
NumberOfTilesInTilset3DF8FC=67
NumberOfTilesInTilset3DF914=65
NumberOfTilesInTilset3DF92C=9E
NumberOfTilesInTilset3DF944=79
NumberOfTilesInTilset3DF95C=FF
NumberOfTilesInTilset3DF974=37
NumberOfTilesInTilset3DF98C=47
NumberOfTilesInTilset3DF9A4=43
NumberOfTilesInTilset3DF9BC=1FF
NumberOfTilesInTilset3DF9D4=F7
NumberOfTilesInTilset3DF9EC=52
NumberOfTilesInTilset3DFA04=143
NumberOfTilesInTilset3DFA1C=143
NumberOfTilesInTilset3DFA34=143
NumberOfTilesInTilset3DFA4C=143
NumberOfTilesInTilset3DFA64=26
NumberOfTilesInTilset3DFA7C=3A
NumberOfTilesInTilset3DFA94=25
NumberOfTilesInTilset3DFAAC=8F
NumberOfTilesInTilset3DFAC4=E8
NumberOfTilesInTilset3DFADC=8E
NumberOfTilesInTilset3DFAF4=C3
NumberOfTilesInTilset3DFB0C=9D
NumberOfTilesInTilset3DFB24=EB
NumberOfTilesInTilset3DFB3C=DF
NumberOfTilesInTilset3DFB54=79
NumberOfTilesInTilset3DFB6C=1FF
NumberOfTilesInTilset3DFB84=5F
NumberOfTilesInTilset3DFB9C=52
NumberOfTilesInTilset3DFBB4=44
NumberOfTilesInTilset3DFBCC=95
NumberOfTilesInTilset3DFBE4=3C
NumberOfTilesInTilset3DFBFC=BC
NumberOfTilesInTilset3DFC14=47
NumberOfTilesInTilset3DFC2C=74
NumberOfTilesInTilset3DFC44=FB
NumberOfTilesInTilset3DFC7C=14B
NumberOfTilesInTilset3DFC94=1FF
NumberOfTilesInTilset3DFCAC=19E
NumberOfTilesInTilset3DFCC4=1AA
NumberOfTilesInTilset3DFCDC=15F
NumberOfTilesInTilset3DFCF4=15B
NumberOfTilesInTilset3DFD0C=B0
NumberOfTilesInTilset3DFD24=DC
NumberOfTilesInTilset3DFD3C=19D
NumberOfTilesInTilset3DFD54=34
NumberOfTilesInTilset3DFD6C=42
NumberOfTilesInTilset3DFD84=1CF
NumberOfTilesInTilset3DFD9C=1C2
NumberOfTilesInTilset3DFDB4=5D
NumberOfTilesInTilset3DFDCC=10C
NumberOfTilesInTilset3DFDE4=42
NumberOfTilesInTilset3DFDFC=30
IconPals=DDE1F8
ShadowFronts=1000000
ShadowPals=1002660
ShadowBacks=1007320
JamboLearnableMovesTerm=0000FF
StartSearchingForSpaceOffset=E3CF64
FreeSpaceSearchInterval=100
NumberOfEvolutionsPerPokemon=5
NumberOfEvolutionTypes=255
EvolutionName0=None
EvolutionName1=Happiness
EvolutionName2=Happiness (Day)
EvolutionName3=Happiness (Night)
EvolutionName4=Level
EvolutionName5=Trade
EvolutionName6=Trade w/ Item
EvolutionName7=Item
EvolutionName8=Atk > Def
EvolutionName9=Atk = Def
EvolutionName10=Atk < Def
EvolutionName11=High Personality
EvolutionName12=Low Personality
EvolutionName13=Allow Pokemon Creation
EvolutionName14=Create Extra Pokemon
EvolutionName15=Max Beauty
Evolution0Param=none
Evolution1Param=evolvesbutnoparms
Evolution2Param=evolvesbutnoparms
Evolution3Param=evolvesbutnoparms
Evolution4Param=level
Evolution5Param=evolvesbutnoparms
Evolution6Param=item
Evolution7Param=item
Evolution8Param=level
Evolution9Param=level
Evolution10Param=level
Evolution11Param=level
Evolution12Param=level
Evolution13Param=evolvesbutnoparms
Evolution14Param=level
Evolution15Param=evolvesbasedonvalue
EvolutionName16=Knows Move
Evolution16Param=attack
EvolutionName17=In certain map
Evolution17Param=mapname
EvolutionName18=Level-up at day
Evolution18Param=level
EvolutionName19=Level-up at night
Evolution19Param=level
EvolutionName20=Holding item at day
Evolution20Param=item
EvolutionName21=Holding item at night
Evolution21Param=item
EvolutionName22=Level-up if male
Evolution22Param=level
EvolutionName23=Level-up if female
Evolution23Param=level
EvolutionName24=Level-up if raining
Evolution24Param=level
EvolutionName25=Specific Pokemon in party
Evolution25Param=species
EvolutionName26=Level-up if pokemon with type in party
Evolution26Param=bankandmap
EvolutionName27=Using item if male
Evolution27Param=item
EvolutionName28=Using item if female
Evolution28Param=item
EvolutionName252=Wish Mega Evolution
Evolution252Param=attack
EvolutionName251=Mega Evolution
Evolution251Param=item
EvolutionName255=Revert Megas
Evolution255Param=evolvesbutnoparms
EvolutionName253=Primal Reversion
Evolution253Param=evolvesbasedonvalue
EggMoveTable=32ADD8
EggMoveTableLimiter=70464
TrainerTable=310030
NumberOfTrainers=854
TrainerClasses=30FCD4
NumberOfTrainerClasses=66
TrainerImageTable=305654
NumberOfTrainerImages=92
TrainerPaletteTable=30593C
TrainerMoneyTable=31AEB8
DexSizeTrainerSprite=71
TradeData=338ED0
NumberOfTrades=4
PokedexAlphabetTable=102D1E8
PokedexLightestTable=102CC44
PokedexSmallestTable=102C6A0
PokedexTypeTable=0
MoveTableHack=True
PGE doesn't work, but G3T works perfectly. What could the problem be?